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Multimedia Project Presentation

Today we presented our game 'Tiny Farm' to our year and we got the chance to look at all the other game that was made for this module. The first game I saw was Rob's game 'Monster Flip'. His game was a puzzle game, it has three different levels. when you click on one of the puzzle pieces it will rotate. You have to click the piece until it is in the right position. After you finished the level you can go back to the menu page and click on the next level. I like that the game is for kids who have autism. I enjoy playing this game because it was simple and easy to play. The next game I saw was Darragh's game 'Alien Twine Game'. His game was a story adventure game. It tells a story and you get to choose which option you would like to pick. Each option will bring you to a certain route, it depends on what and which option you pick. I enjoy playing this game because it was fun and interesting to see where you will end up at the end of the story. Battle ...

Beta

At this stage of our game project, we are nearly completed with getting all the level working. The only problem we have is that we can't drag and drop the numbers. We are still looking and trying to figure out what is wrong. Getting the menu, setting, level and any other pages to go one frame to another was easy enough. It was the same code over again so we didn't have any problem with getting it to wrong. For the setting page, we have a button for muting the sound and music but we just have to add in the code for this. (the video below is the coding for the volume) The level that isn't dragged and drop, you just have to click on the correct answer. When you click on the correct/wrong answer it will bring you to a different scene and say that you either got it correct or wrong. The only thing we found difficult was that we couldn't drag and drop the numbers. We also have to include audio sound and music. The audio sound would be the farmer talking and the sound of...

Alpha

This week, my group and I continue working on our game Tiny Farm, we talked about who will create the illustration for that level and how each level will look like. All levels will have either addition or subtraction.  While the girls were creating the final look for the level, I was working on the codes for the game. I had all the buttons set up all I had to do was relocate them and add in any effects I want. For example, the home page buttons is a fly in effect, this effect was in Adobe Animate. Adobe Animate gave a lot of different effects we could use. All we had to was select what you want to give an effect on so, in this case, it was the buttons. Once you selected that you then pick the effect you would like to use and click apply. While I was working on that, Robyn sent me the home menu background. I started to apply the background to the game, we add in a few more animals and move the buildings around so the title of the game could fit in. At first, there...

Project Research

In this blog, I will talk about all the research I did since we got this assignment. Since my role was coding, I looked at different Adobe Animate tutorials so I can understand how to use it. I also looked at different kids games and take some inspiration from it. When I was looking at kids games I looked at educational games and other games from the age of 4-6 years old. I looked for games that were maths and games on the iPad, since we want a maths game and for iPad. These were the games I found Cool Maths Game  (PC) Fun Brain  (PC) Maths Is Fun  (PC) Toddler Learning Games (iPad) PlayKids (iPad) The games on the iPad were a mix of drag and drop and tap/click while the games on PC were tap/click. Drag and Drop; PlayKids (iPad) The tutorials I watched how to get it to go to one scene to another since I couldn't get it to do that I got it to go one frame to another. I watched different tutorials based on this and how to create buttons in Adobe A...

MD2Final GDD

For the next few weeks, I would like to have most of the cartoon drawing for the game and that most of them are on the Adobe Animate with the game coded up. The last few days I have been looking at videos of how to get the game to go to one scene to another. When I couldn't get it to go one scene to another, I got it to go to one frame to another. The video GDD below and last week post talks about what we want for our Multimedia 2 game project. What we add to the GDD was how the game level will progressively get harder each time the player passes a level. We also add in the colour palette and the illustration we have for the game. We will have a group meeting and working together every Wednesday and Thursday. If we can't do that we have a group chat, most of our decisions were made through this. Game Flow Chart;

Game Design Document

For this week blog, we had to create a Game Design Document (GDD) for our game assignment. Instead of using DunDoc we were asked to use powerpoint to create our GDD. Each member was assigned to write about their chosen topic. I was assigned to researched and write about the technical, game architecture and user interface. So I drew up the game architecture on draw.io and I looked up the touch screen technology for the user interface because we want the game to be on the iPad since this is a kids game and kids nowadays are always on their phone or iPad. The Tiny Farm GDD video below talks about what game it will be and our goal for this group assignment. We also talk about the looks and feel of the game we would like and want. As a group, we all decided to just do one subject instead of 7, we thought maths would be the easiest and the best one. We figured doing it based on the theme farm will also be the easiest one and it will be something kids will enjoy more. We want to design...

Final Draft

This blog post has all the annotated blogs I researched. It is the final literature paper for this semester game project.  In case you missed my previous blog post, my game idea for this semester is to make a game for younger children in Primary School. Most likely going to be children from the age to 4 to 6. It's an interactive learning game. This game is about learning different subjects but in a fun and entertaining way. We got inspiration from Duolingo and Study Stack . The following annotated review will cover a wide variety of experiential learning that will focus on the experiencing children/students have with learning from school/home and social. Evan Ortlieb wrote about how experiential learning can have on students when learning in and out of the classroom. One of the main methods of learning is that we can learn from doing something, learning from our mistakes. Students who are interested in literacy and using technology and experiential learning should be a central...

Layout

This literature review covers a wide variety of experiential learning, it will focus on the experiencing children/students has with learning. The following review of the literature confirms that these articles talk about the importance and what people can consider doing in the future. Evan Ortlieb  (2014), wrote about how experiential learning can have on students when learning in and out of the classroom. There's new experiential learning theory and it shows that there is a different paths learners take when learning. One of the main methods of learning is that we can learn from doing something. For decades, reading skills must be taught. Many were involves experiencing literature through hands-on and e-learning environments can promote reading. Students who are interested in literacy and using technology and experiential learning should be of central focus. François Fourcade and Nicolas Go  (2012), compared two different ways of experiential learning. This paper is fiv...

Annotated Bibliography 2

Just like last week blog post, I will be discussing another 5 article that relates to my Multimedia Project for this semester, These are the different Annotated Bibliography I looked at: Nelson, K, Plesa, D, Henseler S : Children’s Theory of Mind: An Experiential Interpretation. Human Development 1998;41:7-29.  doi.org This article is about the theory versions of children's theory of mind as discussed. There's data from adults' responses to this theory task. Many college students provide an explanation while others gave straight forward theoretical explanations. The young children's experimental is suggested that they rely on background experientially. The theory of human action is based on the mindset, it is a developmental product of narrative. The theoretical and methodological are the difference from each other, these two research is for studying the children's developing understanding of others' actions and to address the terms of the theory of mind. T...

Annotated Bibliography

In this blog, I will be discussing the 5 different articles that relate to the Multimedia Project I am doing this semester. These are the different Annotated Bibliography I looked at: Evan Ortlieb, (2014), Experiential Learning Theory, inEvan Ortlieb (ed.)  Theoretical Models of Learning and Literacy Development (Literacy Research, Practice and Evaluation, Volume 4)  Emerald Group Publishing Limited, pp.109 - 137,  emeraldinsight.com This article is about how experiential learning can have on students when learning in and out of the classroom. There's new experiential learning theory and it shows that there is a different paths learners take when learning. One of the main methods of learning is that we can learn from doing something. For decades, reading skills must be taught. Many involves experiencing literature through hands-on and e-learning environments can promote reading. Students who are interested in literacy and using technology and experient...

Multimedia Project Research

This semester I will be in a small group project. As in for right now we only have 7 people in our group project. In my group there is Emma Byrne, Robyn Mulhall, Nicole Goodman, Marcin Grabicki, Esmee MacPherson and Eva Garrett We want a game for the junior infant to 1st class (4-6 years old children), it's disgusted as a game but it's interactive learning. We were thinking of making it in like an app where the children can play when they are on the tablet or phone because nowadays there's are kids with iPhone and iPad etc. so if they are on these devices watching youtube or playing games on it. They can play this learning game instead of going on youtube. It will be similar to Duolingo and Study Stack but it will be easy, simple and fun for the kids. The game is about learning different subjects, such as English, Maths, Irish etc. I was thinking of having 2 people on designing the menu page, 2 people on designing all the background for the different subjects we are g...

Unity Free Tutorials

These are the Unity tutorials I watched. I watched this one because I was thinking of adding in a cursor but I am not sure if I want it for my game. I want to have a scoreboard at the end of my game. I am still looking for a different video to how to make a scoreboard. This video looks difficult and there are different parts. I want to make a simple one. I haven't tried doing this yet but watching this video it looks too long and difficult for me to do it.

Games Testing

This reading blog is about testing the game and criticism within our game. Testing and getting feedback on your game will let you know what is and isn't working. Solo Testing , this article talks about how there are different kinds of playtesting, such as Bug Testing, Focus Testing, Usability Testing, Balance Testing and Fun Testing. All the testing have some common elements. Each test has different goals and knowing what goal you want to achieve when testing them will let you know if it works or not. If it works perfect, if not we have to go back and see where the problem is and fix them and test them again to see if it work this time. There are different playtesters, for example, yourself, other game designers, close friends and family, experienced gamers and complete strangers. Each tester has their own strengths and weaknesses. Giving criticism  was another article I read. This article talks about how criticism is a good thing. When you are giving feedback to someo...

Alpha

The game is slowly getting to where I want it to go but I am still having a problem with making the player collect the animal and instant death when hitting the "zookeeper" When I add in the codes to make the player collecting the animal it wouldn't work but it collecting the "key" works if you go over it and makes a ding sound so I know its working. Either today or tomorrow I will work on it again and see if it will work. Hopefully, it works. The instant death still wouldn't work for me, the "zookeeper" either doesn't move or it goes off the floor. I added in more animals and zookeeper to make the game more interesting. I didn't want to have too many levels since it only for a project and I'm not making a real game for everyone in the world to play. So I'm thinking of having at least 3-4 levels. I am also thinking of having an item that makes you go faster but I don't think that's possible for me to do since I can...

Unity Free Tutorials

These are the videos I watch for this week. I didn't have any problems giving these video a try. The first video I watch was about making the cube move on your commands. There was a lot of different videos of how to do this but this was the only video that was easy and simple. Other videos I watched had lots of difficult coding, even when they explain it to me it was still confusing and didn't think there was a point for me adding that code in. Even when I did the same way as they done it, there was always a problem telling Unity3D there is an error. This video I watch was about adding a timer in for my game. At first, I thought it was going to be difficult to do but it wasn't. This was the only video I watched to make a timer. I did want it to count down a certain minute but decided to leave it as counting how long you can complete this level. The last video I watch was about making a cube move by itself. This one was also simple, I think this was the seco...

Game Stories

Another week, another reading blog. Level 8 Introduction and Readings  was one of the articles I read this week. It talks briefly about the diversion to go into the whole "can games be art?" thing. There are 4 reasons why waste our time retreading old ground. The concept of Fun and how to make games more enjoyable. Fun is not the only purpose of game design and in fact that some games can be successful in their design goals even if they are not fun in the way that games are. It is a debate that has been going on for ages. It comes up in conversation among designers from time to time.  Art games that are made primarily for the purpose of artistic expression are reaching a critical mass. A lot of art games are very simple and small in scope, it is made by a single person in a short period of time.  Know enough about the art history and art criticism to be dangerous. Into the Woods: A Practical Guide to the Hero's Journey  articles was about making a sto...

First Playable

For this blog post, I will talk about the first playable version of the game. I have been working on the gates of the zoo and the cage where the animals are trapped in. I couldn't get a person to be the zookeeper, well I can be they couldn't walk and it looked dumb so instead, I used a cube and change the size of it because I didn't want it to look the same as the animals. I didn't know how to add in a model of a key so I used one of the gems we got when watching the tutorials of Jimmy Vegas. My past project blog post, I wanted to collect the key then free the animals with them following you behind. I felt that was too difficult to do so I decided that once you collect the key/gem you then have to go and get the animals. Once you collect all the animals on that level and didn't die when you touched the zookeeper, there will be an open gate and outside the gate, there is a box just outside the gate. You go there and that will stop the timer, which tells you t...

Week 8 Progress

For this post, it will be about my review on my class progress in general. For this week, I felt that there is too much work to do in such a short time. I know I can get through it but I also know I am going to be tired and need that Christmas break that is coming up. I am okay with the progress I am doing for all the modules, I also have a weekly routine. Some modules routine is different but for this module I usually do work every Monday, Tuesday, Thursday and whatever is left over the weekend. For group project, I do all my work during the class. For website design, I do work during lab time or on Wednesday. The rest of the module I just work on them when I have the time or the weekend. Out of all the class assignments, I enjoy the website one because I know what I am doing and it is not too much work because I can do it during lab time. Other than that, I don't think I like any other assignment that was given because it was given to us in since a short notice. The extra...

Week 8 Comments and Feedback

Here is about blog about comments and feedback, I will be talking about what I think about the blog commenting and project feedback assignments. The comments and feedback that I got from other students from this course, it was really good and helpful. Most of the comments was giving me tips on what I can do to improve on my game and it was something I didn't think about or I forgot about the features they mentioned to me in the comments. Since I was given them tips I kept in mind to use them for the game and wrote it down on where I leave all my notes for all the different modules so I know I would and can go back on it if I every feel like I am forgetting to add something. The comments and feedback I am giving to other students from this course, I like to think they are helping and doesn't sound too mean. I hope I gave them some tips like the other students did to me for the game project. What I found would be a good feedback strategies is that if we are going to say somet...

Week 8 Reading and Writing

This week is review week, so for this blog and this week I will be going back to my last blog post and give you my thoughts on them. Looking back at my Reading blogs, at the start I put some effort in and we continue on doing this every week I wasn't putting as much effort I did at the start. I don't know about you guys but I am getting tired and bored doing the same thing every week. For me, I don't like writing and reading that much. I like reading but I only like it when it's something I am interested in. Yeah I like to play games but I don't care about how it was made but it was also interesting to know the different games and the different elements when making a game. I just didn't think it was useful for me since I didn't want to be a game designer. Reading the notes did help me when designing the game for this module assignment. It was useful when I read about the different elements and MDA. My favourite reading was either the Game Elements  o...