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Showing posts from October, 2018

Tech Tip: Google Map

For this blog post, I am going to show you a map of my favourite holiday place. I went to Malaga in December 2016 with my family minus my youngest brother because he didn't want to go for some reason but we went again in the summer with him and my cousins. In December, we only went for 5 days. The weather was like summer for Ireland. In Summer, we went for 8 days and the weather wasn't as bad as we all thought it would be. It was the prefect temperature and the hotel was the expensive but worth it. This is where we stayed in the summer:

Game Design Document

Using DunDoc to create my GDD for my game project was helpful to organise my thoughts for my game idea.  In  my DunDoc GDD , you will find all the information I am thinking on design my game. Information on the design, characters and game elements etc. I hope this would give you an idea what I want my game to look like. My Dundoc GDD

Unity Tutorial 04

Another blog post about Unity3D, the Unity tutorial wasn't difficult to follow and actually do it. The video helped it was clear what you had to do. Last week was a little difficult because you couldn't see if you were putting the game object in the right space but with the video you could. What we did was fun and interesting. I now know how to add a weapon in the game, make the weapon move when I want to and add in a sound. Adding in the weapon was more fun than adding in the fence. The fence was basic and easy. All we had to do was drag it in to the game and change the material of it. Changing materials are easy, we been doing that since the first tutorial. Making the weapon has more work in it. You had to add in the weapon you want to have for your game. If you want to move the weapon, go to animation and click record. You add in the frame where you want the weapon to move at what time. To make it move you don't just do that, you have to write and rewrite the posit

Game GDD

The articles I read was  Design Considerations  by Greg Aleknevicus,  Prototying  and  Generating Ideas . The articles talks about what a publishers can do to improve a game that does involve spending money on that maybe be worth it. The articles basically tells us that it is important to show the designers where the game is heading. They are a rough example of what the designer is planning on doing with their game to look like and it's about getting the main idea of the game across. Prototypes are used to test something out, so in this case the prototype is to test out the gameplay. Testing the game will give the designer ideas on what needs to be added or take away from the game. When designing games we must come up with the idea. It can be a basic concept idea and not fully formed.  Designing a game, we need to know what rules or system, materials , narrative and market research and ask yourself these questions What game rules led to when testing the game? What syste

Game Vision Statement

Zoobe is what the name for the puzzle and adventure game I want to design.  It is a game where you are an animal, in a shape of a box and trying to escape from the zoo without getting caught but the humans or traps. The background story for this game is that one night the animal decided that they want to get away and out of the zoo and be free. Some nights after, one of the animal's gate was left unlock and left their "home" behind them. Since all the animals wanted to be free and actually go back to the jungle. The animal that escape went to get the key for the gate, with the help of other animals trying to get the zoo keeper drop the key to all the gates. To play this game, you are the animal who's gate was left unlock and have to get the key to open the other gates for the animal. The animal can't move by itself so you have to move them yourself without getting caught by the zookeeper or traps. To free the animal you either have to move them to the box that

Learning Challenge: H.E.A.R.T Video

For extra credits, I decided to watch a video about  The Secret Powers of Time  by Philip Zimbardo. The video talks about the different ways people experience time and how our perceptions of time are a fundamental part of how we think and how we act. I already knew how some people still think about the past, they would either think of the good or bad or maybe both. I still think of the past when I see something that reminds me when I was a kid and if it was a good thing I would mention it to my friends and family but if it's a bad memories I would keep it to myself and ask why did I do that or why didn't I do that. What I didn't know about the "La Liga" which is a political movement to cut Italy in half to have North Italy and South Italy cut it just below Tuscany. The people in the North say they do all the work and the people in the South are like children, they are lazy and wants to have three meals. They said that the North is much more future oriented and

Unity Tutorial 03

This week tutorial wasn't as bad as I thought it would be. When I opened up to the link my first word was "nope" and as I was going through the page to see what we had to do. Honestly, all I saw was code and told myself that it's going to be hard and I'm going to struggle for this week Unity tutorial. Surprisedly,  I didn't really had much problems with creating the clock. The only thing I couldn't work out was why every time I click play it would be give me a side view and not a bird eye view. I knew that even I click play the hours, minutes and seconds stick would move, so I knew it was working but couldn't figure out why it was giving me a side view of the clock. I did struggle at the start because the hours indicator wasn't working for me but I realised I was putting the wrong positioned number on the wrong thing. I realised that I clicked on the actually hours indicator and not the clock positioned. I learned how to use the code a

Game MDA

This blog is another reading blog. On this blog post, I will be talking about my knowledge of Game Mechanics, Dynamics and Aesthetics (MDA). I learned that MDA is a "Taxonomy" for models. It has the knowledge of the interactions between them. There are eight kinds of "fun" when it comes to game. Sensation  - Game as sense-pleasure Fantasy - Game as make-believe Narrative - Game as drama Challenge - Game as obstacle course Fellowship - Game as social framework Discovery - Game as uncharted territory Expression - Game as self-discovery Submission - Game as pastime MDA is a formal approach to better understanding to games. It is considered to be the bridge between the game development and the game design.  One of the main concepts to understand is that the designers creates the game and the players consumes the game. The play will get the game and start to play it.  The perspective for the player can be broken into three simple plan phase, Ru

Growth Mindset: Learn from Other Student

For this blog, I went through the Growth Mindset Padlet where student post quotes on it. Quotes that we can use as our motto, each quote was something I never thought about and had insight of the student to their growth in school, work and life in general. There was a few quotes that I like, something new and never thought of before until I read the quote. On this blog, I will share some quotes that gave me another perspective in school, work and life. I will talk about about how I can use the quote to my own life. Push Through! This quote post was from a student and it was about her failing her first semester in college. She couldn't get an A in her work and was saying why should she put any effort in when she know she is going to fail. At the end, she learned her mistake and know how to deal with failure.  I like this quote because when I do my work school/college, I am scared for getting a bad grade and if I making something or taking risk in like I'm scared that

Feedback Strategies

The last blog post about the feedback was the process and how we need to receive feedback about our mistakes in order to learn. This week is about how we can give feedback to others that can be part of their learning process. I read two articles, the first one was The Trouble with "Amazing": Giving Praise that Matters  by Jennifer Gonzalez and the second was  How to Give Feedback Without Sounding Like a Jerk  by Adam Grant. The first article was about how using the word "amazing" to motivate someone won't pump them up the way you thought it would. Using the word "amazing", telling someone that they are doing an "amazing job" would not encourage them on trying harder, it's just a quick lazy, and easy feedback to give and the person getting that feedback wouldn't care or put any effort much when doing their next work. In the article, Gonzalez gave us three reasons why it doesn't encourage us the way we hope it will.  " I

Game Idea Research

Last week I brainstormed some different game ideas. This blog will be about one of those ideas and it will be the type of game I would enjoy working on for the rest of the semester and I will be focusing on the three possible game mechanics ideas that I know would work well for this assignment. The game idea I am going to focus on will be a puzzle game, my third game idea from the  Game Brainstorm  blog. This game idea was inspired by all the games I played and used to have on my phone. I want to create a game that's challenging but also fun to play. A game where the setting is in the sky and you have to move a box or something where it's supposed to be but there will be something trying to make you lose and think of your next move. Each level getting more difficult. The three or more game mechanics/rules ideas, I was thinking that would work well for the game is: Instant death  - Something causing the player to die instantly, maybe an spikes or a person/creatures Unco

Unity Tutorial 02

A screenshot of Unity3D While watching the two tutorials to adding some codes and explaining how and what is it for. I know how to add in the sound and making the gem disappeared, water and the ray cast to Unity3D.  Adding the sound and making the gem disappeared, you need to add codes into your GemRotate scripts. The code for that would be " public AudioSource CollectSound; public GameObject TheGem; ", this will tell unity and this is the sound for the gem. To make the gem disappeared when the player hits it is " void OnTriggerEnter(Collider other) " and if you want as soon as the player hits the gem to make a sound you gonna add in as few more codes underneath that code. At first I had a problem with it because I didn't realised I typed something wrong, also recheck and reread what you are typing.  Once I got all the codes and followed the tutorials, I tested it out playing it in first person POV. I thought it was so cool how it disappeared and I d

Game Elements

After reading  Formal Abstract Design Tools  by Doug Church, I learned that if you want to be a game designers we should try and understand why a game is fun and why other game isn't as fun to play with but is really annoying. If we understand why, we can learn and use that knowledge to avoid that mistake when we are creating our own game. Doug talks about the game "Mario 64" and the intentions to why the game works for everyone. He also talks about the different goals and controls in the game and how we should think about intentions when making our own game. A game should have limited controls making it easier for the player to decided on what should their plan be and then act on it. The player should be invested and involved with the game, even if they failed the first time playing they will understand where and what they done wrong and if they are trying to defeat that level they know what and what not to do. I also read about the  Atomic Elements of Games , they

Tech Task: Pinterest Sidebar

For this blog post I want to let you know that I have created a Pinterest sidebar widget for my blog and I hope to inspire others to do the same with their blog, either with Pinterest or Twitter or other social media website. On my Pinterest  page, you will see all the things I pinned for college work. What I like or inspired my work. You will also see the different things I like. I usually just pin whatever I think is nice and might want to give it a try in the future. What kinds of pins, people will find on my page is photography, art and graphic design. You will mostly find art and media stuff. I hope this would want you to put something on your sidebar and I hope you like all the things I pinned for my boards. Doge meme

Feedback Thoughts

The first article I read was about how to crush self-doubt based on his own experience as a teacher. In the article, he talks about the seven different ways and goes into details about how he overcome self-doubt.  The second article was about why it's so hard to hear negative feedback and have they aren't to make you feel sad about it. Every time you get a negative feedback, they are honest and will help you improve.  I think it's important to overcome self-doubt and listen and act on the negative feedback. Listening to others can help you to improve on your work and crushing self-doubt can stop you from doing something you want and love. Thinking you can't and not listening to the feedback can stop you for being creative, which will put your mind into a fixed mindset. You would want to have a growth mindset because you will eventually have no self-doubt and understand why it was important to listen to the feedbacks.  Looking back, the most productive feed

Game Brainstorm

For this blog, I am going to talk about 4 different possible game ideas that I could do for my Multimedia assignment.  First game idea will be a social simulation game when you can do and create your own world like Sim and Animal Crossing etc. Social simulation games allow social interactions with or between NPCs to meaningfully affect the outcome of a situation. Many will find these types of game boring and many will enjoy. Everyone is different so I want to make a game when everyone will enjoy. This game will also be a Role play game where the gamers controls the characters that undertakes a quest in that world. They will have different levels and can customise your character in the game. Second game idea will be a 3D platform game, a game play revolves around the players who is controlling a character who runs and jumps onto platforms, floors, ledges, stairs or other objects on a single or scrolling (horizontal or vertical) game screen. This game will have a sub-genre of ac

Unity Tutorial 01

After watching tutorial of Unity, I am excited to use it and make a game for this module and see if I like doing this or not. It looks complicated but at the same time it doesn't, hopefully I will be able to make a game that I love and other people would enjoy it as well. I learned how to make a mountain or dips for lakes. It's not as hard as it seems, all you had to do it go and select the object "Terrian" then pick a brush and change the brush size and opacity to whatever you want. After selecting the size you wanted, to make a mountain all you had to do was click to raise and to make a dip for a lake all you had to do was shift and click to lower. It's pretty easy.  Adding in texture is more work but I say it would be really easy once you get the hang of it. The website  JV Unity  had a file for texture and all you had to do was download that file and drag it or import it into the unity project you are working on and it would be there. After you import it

Game Design

After reading about what is a game and what we should look in when making a game, I found three different website based on the same ideas but different information. 5 Game Elements That Create Effective Learning Games  by Arunima Majumdar Game Design, An Introduction  by Jill Duffy What are game-elements? (PacMan as reference)  by Ellis The first article I read gave me some game mechanics that I should considered when making a game for our assignment. Arunima talks about: Conflict ; have some sort of challenges for the player to overcome. It could be a physical obstacle, combat with another player or a puzzle that has to be solved. A sense of collaborative learning can be built in with a challenge that all the player must work together to overcome. Strategy and chance; with strategy-based games they put a lot of control into the players' decisions they can make that affect game okay or their odds of achieving the goal. Also, it based on the chance the player puts an