Skip to main content

Unity Tutorial 01


After watching tutorial of Unity, I am excited to use it and make a game for this module and see if I like doing this or not. It looks complicated but at the same time it doesn't, hopefully I will be able to make a game that I love and other people would enjoy it as well.

I learned how to make a mountain or dips for lakes. It's not as hard as it seems, all you had to do it go and select the object "Terrian" then pick a brush and change the brush size and opacity to whatever you want. After selecting the size you wanted, to make a mountain all you had to do was click to raise and to make a dip for a lake all you had to do was shift and click to lower. It's pretty easy.

 Adding in texture is more work but I say it would be really easy once you get the hang of it. The website JV Unity had a file for texture and all you had to do was download that file and drag it or import it into the unity project you are working on and it would be there. After you import it, we had to change it to a material and to do that you have to create a normal map, duplicate the texture you want to use, rename it to have "N" for normal so it would be easier to know what and why you duplicated it, then go to edit texture, drag and drop the original texture to the smoothness box and the normal map to normal and click apply. Once you done that, you would have more detail in the game.

I am looking forward to see what I can create by using Unity3D.

A photo of Spongebob getting excited;
Source: Flickr


Screenshot of Unity3D

Comments

  1. Glad you enjoyed the videos, To be clear you must follow the video in tandem, ie follow the instructions to create your own Unity scenes

    ReplyDelete

Post a Comment

Popular posts from this blog

Multimedia Project Presentation

Today we presented our game 'Tiny Farm' to our year and we got the chance to look at all the other game that was made for this module. The first game I saw was Rob's game 'Monster Flip'. His game was a puzzle game, it has three different levels. when you click on one of the puzzle pieces it will rotate. You have to click the piece until it is in the right position. After you finished the level you can go back to the menu page and click on the next level. I like that the game is for kids who have autism. I enjoy playing this game because it was simple and easy to play. The next game I saw was Darragh's game 'Alien Twine Game'. His game was a story adventure game. It tells a story and you get to choose which option you would like to pick. Each option will bring you to a certain route, it depends on what and which option you pick. I enjoy playing this game because it was fun and interesting to see where you will end up at the end of the story. Battle ...

Multimedia Project Research

This semester I will be in a small group project. As in for right now we only have 7 people in our group project. In my group there is Emma Byrne, Robyn Mulhall, Nicole Goodman, Marcin Grabicki, Esmee MacPherson and Eva Garrett We want a game for the junior infant to 1st class (4-6 years old children), it's disgusted as a game but it's interactive learning. We were thinking of making it in like an app where the children can play when they are on the tablet or phone because nowadays there's are kids with iPhone and iPad etc. so if they are on these devices watching youtube or playing games on it. They can play this learning game instead of going on youtube. It will be similar to Duolingo and Study Stack but it will be easy, simple and fun for the kids. The game is about learning different subjects, such as English, Maths, Irish etc. I was thinking of having 2 people on designing the menu page, 2 people on designing all the background for the different subjects we are g...

Game GDD

The articles I read was  Design Considerations  by Greg Aleknevicus,  Prototying  and  Generating Ideas . The articles talks about what a publishers can do to improve a game that does involve spending money on that maybe be worth it. The articles basically tells us that it is important to show the designers where the game is heading. They are a rough example of what the designer is planning on doing with their game to look like and it's about getting the main idea of the game across. Prototypes are used to test something out, so in this case the prototype is to test out the gameplay. Testing the game will give the designer ideas on what needs to be added or take away from the game. When designing games we must come up with the idea. It can be a basic concept idea and not fully formed.  Designing a game, we need to know what rules or system, materials , narrative and market research and ask yourself these questions What game rules led to when test...