Last week I brainstormed some different game ideas. This blog will be about one of those ideas and it will be the type of game I would enjoy working on for the rest of the semester and I will be focusing on the three possible game mechanics ideas that I know would work well for this assignment.
The game idea I am going to focus on will be a puzzle game, my third game idea from the Game Brainstorm blog. This game idea was inspired by all the games I played and used to have on my phone. I want to create a game that's challenging but also fun to play. A game where the setting is in the sky and you have to move a box or something where it's supposed to be but there will be something trying to make you lose and think of your next move. Each level getting more difficult.
The three or more game mechanics/rules ideas, I was thinking that would work well for the game is:
Resource
Beginner's Guide to Game Mechanics
A List of Game Mechanics by Al Sweigart
Learning Game Design: Game Mechanics by Sharon Boller
The game idea I am going to focus on will be a puzzle game, my third game idea from the Game Brainstorm blog. This game idea was inspired by all the games I played and used to have on my phone. I want to create a game that's challenging but also fun to play. A game where the setting is in the sky and you have to move a box or something where it's supposed to be but there will be something trying to make you lose and think of your next move. Each level getting more difficult.
The three or more game mechanics/rules ideas, I was thinking that would work well for the game is:
- Instant death - Something causing the player to die instantly, maybe an spikes or a person/creatures
- Uncountable number of possible paths - Have a few obvious places to go, a number of possible ways to order your movement quickly becomes thousands or millions of possible ways and its not obvious which is not bad.
- Mouse dexterity - Player must move the mouse in a specify way without making errors. The mouse is usually reserved for looking around or menu selections
- Timed - Player must achieve a task within a time limited. Some power ups or achievements can extend the time.
Resource
Beginner's Guide to Game Mechanics
A List of Game Mechanics by Al Sweigart
Learning Game Design: Game Mechanics by Sharon Boller
One of the games I have on my phone; Game name: Circle pool |
Another one of the games I have; Game name: Bloxorz |
Hey Nhu!
ReplyDeleteYour puzzle game sounds like a lot of fun. Having an instant death mechanic would be cool. I think it would really help with making the game more difficult for people. I like that you chose this type of game because I think puzzle games are really fun, especially when they are challenging.
Hi Nhu, i really like your game idea! I think it would become very addictive and would definitely get the player addicted to the game. I like the game mechanics/rules, they would all equally make the player want to try beat their high score and make them come back to the game. Good luck with the game, cant wait to see it.
ReplyDeleteHey Nhu,
ReplyDeleteIm really happy you chose this game idea it sounds like so much fun. The instant death mechanic will work perfectly for this game it will make the game more exciting for players and a little bit more difficult. I like that you are going to use mouse dexterity its really cool and something that will also make the game super enjoyable and addictive to play. I wonder what type of objects will be used in your game are they going to be super colourful and unique. What if you made some filler levels where you could collect special prizes that could help throughout the game. What if you had the prizes be important to the players total score for example if they found the special prize it would give them more time on a certain level or maybe even skip a level completely, that might be interesting.