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Showing posts from April, 2019

Beta

At this stage of our game project, we are nearly completed with getting all the level working. The only problem we have is that we can't drag and drop the numbers. We are still looking and trying to figure out what is wrong. Getting the menu, setting, level and any other pages to go one frame to another was easy enough. It was the same code over again so we didn't have any problem with getting it to wrong. For the setting page, we have a button for muting the sound and music but we just have to add in the code for this. (the video below is the coding for the volume) The level that isn't dragged and drop, you just have to click on the correct answer. When you click on the correct/wrong answer it will bring you to a different scene and say that you either got it correct or wrong. The only thing we found difficult was that we couldn't drag and drop the numbers. We also have to include audio sound and music. The audio sound would be the farmer talking and the sound of

Alpha

This week, my group and I continue working on our game Tiny Farm, we talked about who will create the illustration for that level and how each level will look like. All levels will have either addition or subtraction.  While the girls were creating the final look for the level, I was working on the codes for the game. I had all the buttons set up all I had to do was relocate them and add in any effects I want. For example, the home page buttons is a fly in effect, this effect was in Adobe Animate. Adobe Animate gave a lot of different effects we could use. All we had to was select what you want to give an effect on so, in this case, it was the buttons. Once you selected that you then pick the effect you would like to use and click apply. While I was working on that, Robyn sent me the home menu background. I started to apply the background to the game, we add in a few more animals and move the buildings around so the title of the game could fit in. At first, there weren't a