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Showing posts with the label Week 6

Tech Tip: Blogger Template

For this blog post, I will be about how I changed the design from Emporio to Notable. I changed the theme to Notable because it was the only design I liked out of the rest. I was getting bored with the theme Emporio and thought it would be nice to have a new style for my blog. Old design; New design;

Final GDD

My GDD document didn't have enough detail to hand it over to someone like a programmer and for them to be able to create the game I wanted. So I updated my  DunDoc . All my information for my game will be in my GDD DunDoc.

Unity Tutorial 05

This week Unity Tutorial, I had some problems with some of the things in the video. It was difficult but I got it working the same way as the video. I would've to go back and watch it a few times because it wasn't working and I didn't know what I did wrong. I still don't know what I did wrong, so I had to redo a few things. It was getting annoying after a while, I'm just happy that I got it done and it worked. Other than that, I now have more knowledge and a few ideas that I would like to do for my game. Some of the things I learned how to do it would be usefully for my game and hopefully, I can use it for my game and it would work. Screenshot from Unity3D

Games Decisions

The reading for this week is about the interactivity between players and systems that sets games apart from most other traditional media. Discussing the decision making and flow theory for games. Being a systems designer, you will have to deal with these when making a game. The article,  Cozy Game  by Daniel Cook was one of the articles I read for this week was written for an audience of interaction designers to explain what productivity applications can learn from games. In the process, it also happens to touch on some core concepts of game design and the nature of "fun" which is one of the topics we discuss. I learn that coziness refers to how strongly a game evokes the safety, abundance and softness. Safety:  A cozy game shouldn't have any danger and risk. There isn't any loss or threat for a cozy game. Abundance:  A cozy game should have a sense of quality. Nothing is lacking, pressing or imminent. Softness:  A cozy game uses strong aesthetic signal...