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Showing posts with the label Week 7

Prototype

For this project blog, we have been asked to create a prototype of our game. This is the start of making the game I want, a game called "Zoobe". I named it "Zoobe" because the animals will be in the shape of a cube and the location is at the zoo. I realised that having the animals as a cube was difficult. The Unity Assets store had what I want but I had to pay for it so instead I created my own material and add in the animal's face. This is what the animals will look like; I watched different videos while doing my game. In my last Unity Tutorial blog, I showed the videos I watched. The main menu page looks like this: Like I said in my last blog, using the TextMesh Pro didn't work for me so I left that out and used the normal text. What I am planning is that the game would somewhat look like a zoo and have the animals in the cages.  It is going to be difficult but I hope by the end of this assignment I will have the game I enjoy playing and ...

Unity Free Tutorials

For now on unity tutorials will be about what I am going to add in for my game. Watching tutorials video will help me create the game I want to make.  I already have a problem with my menu page. I follow everything from the video but it says I have an error. This is one of the reasons why I don't want to become a game designer.  I don't like coding, it just confusing and I don't really get what is going on but hopefully, over time I know the basic coding. The video below, I had a problem adding in the TextMesh Pro. TextMesh Pro is just making the text clearer. Since I am having a problem with add that in I decided to leave it out. Other than that, the tutorial helped. This was another tutorial video I watched.

Game Fun

This week reading blog is about the Game Fun. "Fun" is just another word for "learning". Putting players in a flow state is where this elusive "fun" comes from. The first article I read was  Level 7: Kinds of Fun , it was about the different kinds of fun and how they considered in video game development to create a fun game to play. It references back to the article  MDA Framework , we know there are different fun and an MDA Framework needs the rules of the game, description of how to play the game and what would the player experience. To make a game fun you will need: Sensation -  A game that considers the audio and video "eye candy" of the video game. Fantasy -  Games can provide a make-believe world that is more interesting than the real world. Narrative - A game needs a story, either of the embedded kind that designers put there or the emergent kind that is created through player action. Challenge - Some games either an a...