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Game GDD

The articles I read was Design Considerations by Greg Aleknevicus, Prototying and Generating Ideas.

The articles talks about what a publishers can do to improve a game that does involve spending money on that maybe be worth it.

The articles basically tells us that it is important to show the designers where the game is heading. They are a rough example of what the designer is planning on doing with their game to look like and it's about getting the main idea of the game across.

Prototypes are used to test something out, so in this case the prototype is to test out the gameplay. Testing the game will give the designer ideas on what needs to be added or take away from the game.

When designing games we must come up with the idea. It can be a basic concept idea and not fully formed.  Designing a game, we need to know what rules or system, materials , narrative and market research and ask yourself these questions

  • What game rules led to when testing the game?
  • What systems do you see that would make good games?
  • How could you design a game around the materials?
  • What kind of stories work well for this game?
  • How do you turn the research knowledge into a playable game?
Think;
Source: MaxPixel

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