Skip to main content

Games Testing

This reading blog is about testing the game and criticism within our game. Testing and getting feedback on your game will let you know what is and isn't working.

Solo Testing, this article talks about how there are different kinds of playtesting, such as Bug Testing, Focus Testing, Usability Testing, Balance Testing and Fun Testing.

All the testing have some common elements. Each test has different goals and knowing what goal you want to achieve when testing them will let you know if it works or not. If it works perfect, if not we have to go back and see where the problem is and fix them and test them again to see if it work this time.

There are different playtesters, for example, yourself, other game designers, close friends and family, experienced gamers and complete strangers. Each tester has their own strengths and weaknesses.

Giving criticism was another article I read. This article talks about how criticism is a good thing. When you are giving feedback to someone give something bad and good. If you are just giving them bad feedback, the person will feel down but giving them a good feedback as well they know they are doing something right and can keep on going with their work.

Give them a reason why you think they should change a certain thing and let them know what you like about what they did. Getting these feedback is necessary because they can see where they are going wrong and right.

Testing;
Source: Pixabay

Comments

Popular posts from this blog

INTRODUCTION

ABOUT ME My name is Nhu Thai. I am really shy but after you know me you will probably regret knowing me. I love meme, I mean who doesn't? I am the oldest and I have 2 annoying brothers and one told me to write that he's a good singer...he thinks he's Beyonce... The best module I took from last year was probably web development because I like doing the coding but I also hate it at the same time. I understood it because I took down notes and ask the lecturer and classmates for help. When I saw that web development was one of my highest grade I was shocked and happy.  Career wise... I don’t really know exactly what I want to do. I would like to go and do something that involves media but I still don’t know if I want it for the long term yet. If I am doing it for the long term, I would like to go to graphic design or photography or website design.  Over the summer, I went to Disneyland Paris again. I only went because my little cousins wanted to go and I thought i...

Final Draft

This blog post has all the annotated blogs I researched. It is the final literature paper for this semester game project.  In case you missed my previous blog post, my game idea for this semester is to make a game for younger children in Primary School. Most likely going to be children from the age to 4 to 6. It's an interactive learning game. This game is about learning different subjects but in a fun and entertaining way. We got inspiration from Duolingo and Study Stack . The following annotated review will cover a wide variety of experiential learning that will focus on the experiencing children/students have with learning from school/home and social. Evan Ortlieb wrote about how experiential learning can have on students when learning in and out of the classroom. One of the main methods of learning is that we can learn from doing something, learning from our mistakes. Students who are interested in literacy and using technology and experiential learning should be a central...

MD2Final GDD

For the next few weeks, I would like to have most of the cartoon drawing for the game and that most of them are on the Adobe Animate with the game coded up. The last few days I have been looking at videos of how to get the game to go to one scene to another. When I couldn't get it to go one scene to another, I got it to go to one frame to another. The video GDD below and last week post talks about what we want for our Multimedia 2 game project. What we add to the GDD was how the game level will progressively get harder each time the player passes a level. We also add in the colour palette and the illustration we have for the game. We will have a group meeting and working together every Wednesday and Thursday. If we can't do that we have a group chat, most of our decisions were made through this. Game Flow Chart;