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Games Testing

This reading blog is about testing the game and criticism within our game. Testing and getting feedback on your game will let you know what is and isn't working.

Solo Testing, this article talks about how there are different kinds of playtesting, such as Bug Testing, Focus Testing, Usability Testing, Balance Testing and Fun Testing.

All the testing have some common elements. Each test has different goals and knowing what goal you want to achieve when testing them will let you know if it works or not. If it works perfect, if not we have to go back and see where the problem is and fix them and test them again to see if it work this time.

There are different playtesters, for example, yourself, other game designers, close friends and family, experienced gamers and complete strangers. Each tester has their own strengths and weaknesses.

Giving criticism was another article I read. This article talks about how criticism is a good thing. When you are giving feedback to someone give something bad and good. If you are just giving them bad feedback, the person will feel down but giving them a good feedback as well they know they are doing something right and can keep on going with their work.

Give them a reason why you think they should change a certain thing and let them know what you like about what they did. Getting these feedback is necessary because they can see where they are going wrong and right.

Testing;
Source: Pixabay

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