Skip to main content

Week 8 Progress

For this post, it will be about my review on my class progress in general.

For this week, I felt that there is too much work to do in such a short time. I know I can get through it but I also know I am going to be tired and need that Christmas break that is coming up. I am okay with the progress I am doing for all the modules, I also have a weekly routine.

Some modules routine is different but for this module I usually do work every Monday, Tuesday, Thursday and whatever is left over the weekend. For group project, I do all my work during the class. For website design, I do work during lab time or on Wednesday. The rest of the module I just work on them when I have the time or the weekend.

Out of all the class assignments, I enjoy the website one because I know what I am doing and it is not too much work because I can do it during lab time. Other than that, I don't think I like any other assignment that was given because it was given to us in since a short notice.

The extra credits for this module, I try to do one at least one every week and if I have the time to do another I would but as in for right now it doesn't look like I can do two a week.

What I would like to change for this second half of the semester and next semester is that there isn't too much or at least give us a few months notice on what we have to do and let us know when is the due date so we can organised and plan what to do for this and that week.

If not now when?;
Source: Commons Wikimedia

Comments

Popular posts from this blog

Unity Free Tutorials

For now on unity tutorials will be about what I am going to add in for my game. Watching tutorials video will help me create the game I want to make.  I already have a problem with my menu page. I follow everything from the video but it says I have an error. This is one of the reasons why I don't want to become a game designer.  I don't like coding, it just confusing and I don't really get what is going on but hopefully, over time I know the basic coding. The video below, I had a problem adding in the TextMesh Pro. TextMesh Pro is just making the text clearer. Since I am having a problem with add that in I decided to leave it out. Other than that, the tutorial helped. This was another tutorial video I watched.

Multimedia Project Presentation

Today we presented our game 'Tiny Farm' to our year and we got the chance to look at all the other game that was made for this module. The first game I saw was Rob's game 'Monster Flip'. His game was a puzzle game, it has three different levels. when you click on one of the puzzle pieces it will rotate. You have to click the piece until it is in the right position. After you finished the level you can go back to the menu page and click on the next level. I like that the game is for kids who have autism. I enjoy playing this game because it was simple and easy to play. The next game I saw was Darragh's game 'Alien Twine Game'. His game was a story adventure game. It tells a story and you get to choose which option you would like to pick. Each option will bring you to a certain route, it depends on what and which option you pick. I enjoy playing this game because it was fun and interesting to see where you will end up at the end of the story. Battle ...

Game GDD

The articles I read was  Design Considerations  by Greg Aleknevicus,  Prototying  and  Generating Ideas . The articles talks about what a publishers can do to improve a game that does involve spending money on that maybe be worth it. The articles basically tells us that it is important to show the designers where the game is heading. They are a rough example of what the designer is planning on doing with their game to look like and it's about getting the main idea of the game across. Prototypes are used to test something out, so in this case the prototype is to test out the gameplay. Testing the game will give the designer ideas on what needs to be added or take away from the game. When designing games we must come up with the idea. It can be a basic concept idea and not fully formed.  Designing a game, we need to know what rules or system, materials , narrative and market research and ask yourself these questions What game rules led to when test...