Skip to main content

Beta

At this stage of our game project, we are nearly completed with getting all the level working. The only problem we have is that we can't drag and drop the numbers. We are still looking and trying to figure out what is wrong.

Getting the menu, setting, level and any other pages to go one frame to another was easy enough. It was the same code over again so we didn't have any problem with getting it to wrong. For the setting page, we have a button for muting the sound and music but we just have to add in the code for this. (the video below is the coding for the volume)

The level that isn't dragged and drop, you just have to click on the correct answer. When you click on the correct/wrong answer it will bring you to a different scene and say that you either got it correct or wrong. The only thing we found difficult was that we couldn't drag and drop the numbers.

We also have to include audio sound and music. The audio sound would be the farmer talking and the sound of the animals.

I am hoping to meet up with the group over the break and if we can't meet up, we will talk to each other with the group chat we have for this assignment.


Tiny Farm's Menu Page

Comments

Popular posts from this blog

INTRODUCTION

ABOUT ME My name is Nhu Thai. I am really shy but after you know me you will probably regret knowing me. I love meme, I mean who doesn't? I am the oldest and I have 2 annoying brothers and one told me to write that he's a good singer...he thinks he's Beyonce... The best module I took from last year was probably web development because I like doing the coding but I also hate it at the same time. I understood it because I took down notes and ask the lecturer and classmates for help. When I saw that web development was one of my highest grade I was shocked and happy.  Career wise... I don’t really know exactly what I want to do. I would like to go and do something that involves media but I still don’t know if I want it for the long term yet. If I am doing it for the long term, I would like to go to graphic design or photography or website design.  Over the summer, I went to Disneyland Paris again. I only went because my little cousins wanted to go and I thought it

Game Vision Statement

Zoobe is what the name for the puzzle and adventure game I want to design.  It is a game where you are an animal, in a shape of a box and trying to escape from the zoo without getting caught but the humans or traps. The background story for this game is that one night the animal decided that they want to get away and out of the zoo and be free. Some nights after, one of the animal's gate was left unlock and left their "home" behind them. Since all the animals wanted to be free and actually go back to the jungle. The animal that escape went to get the key for the gate, with the help of other animals trying to get the zoo keeper drop the key to all the gates. To play this game, you are the animal who's gate was left unlock and have to get the key to open the other gates for the animal. The animal can't move by itself so you have to move them yourself without getting caught by the zookeeper or traps. To free the animal you either have to move them to the box that

Game Idea Research

Last week I brainstormed some different game ideas. This blog will be about one of those ideas and it will be the type of game I would enjoy working on for the rest of the semester and I will be focusing on the three possible game mechanics ideas that I know would work well for this assignment. The game idea I am going to focus on will be a puzzle game, my third game idea from the  Game Brainstorm  blog. This game idea was inspired by all the games I played and used to have on my phone. I want to create a game that's challenging but also fun to play. A game where the setting is in the sky and you have to move a box or something where it's supposed to be but there will be something trying to make you lose and think of your next move. Each level getting more difficult. The three or more game mechanics/rules ideas, I was thinking that would work well for the game is: Instant death  - Something causing the player to die instantly, maybe an spikes or a person/creatures Unco